App Windows - Unity Pro 2019.3.5f1 (x64) | NulledTeam UnderGround | The Best Scripts Site In The World

App Windows Unity Pro 2019.3.5f1 (x64)

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The world's leading real-time creation platform. Unity is used to create half of the world's games. Our real time platform, powered by tools and services, offer incredible possibilities for game developers, and creators across industries and applications.

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Unity 2019:
Performance by default, next-gen rendering and artist tooling
Unity 2019 enhances Unity's entire platform and gives creators the power to express their talents and collaborate more efficiently.

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Whats New
Unity Pro 2019.3.5f1 Release Notes

Fixes
-2D: Fix crash in TilemapRenderer with URP while shaders are compiling again after an update in URP version.
-2D: Fixed crash in TilemapRenderer with URP while shaders are compiling again after an update in URP version with multiple SceneView/GameView windows in the Editor Layout.
-Animation: Fixed RMB contextual menu not showing up for animation transitions
-Asset Import: Fix opening a scene from a package
-Asset Pipeline: Fix crash on Windows when opening a project created in Ubuntu
-Asset Pipeline: Fix for subscene importer that didn't always load updated version of an asset. Objects loaded during import in import worker process, are now being unloaded.
-Asset Pipeline: Optimised copying an asset, so that a refresh of the asset database is not triggered.
-Asset Pipeline: Perform garbarge collection during asset importing.
-Audio: Fix scheduled play of AudioSource after the same AudioSource has been paused and stopped
-Editor: Fix Canvas and Light's Render Mode's drop down values are the same when inspecting one of the Components.
-Editor: Fix editor crash when null is passed in Event.PopEvent
-Editor: fix for event drawer not finding the event types present on data members parent types.
-Editor: Fixed foldout icon for Contacts property under Rigidbody 2D component.
-Editor: Fixed the styling issue, where the control does not get filled with blue color when an entity is dragged onto it.
-Editor: Improved time taken to load assets with missing script references
-GI:Fixed format for shadowmask
-GI: Settings didn't update in the UI if they were changed from a script.
-Graphics: Fix bilinear setup in Metal
-Graphics: Fixed a bug where compressing a texture using EditorUtility.CompressTexture() did not trigger an upload to the GPU of the changed texture data.
-Graphics: Fixed a crash in CreateExternalTexture when passing a native pointer to ID3D11ShaderResourceView*.
-iOS: Fix Profiler support for iPhone XR/XS/XS Max and above.
-iOS: Fix Unity Remote errors when using iPhone XR/XS/XS Max and above.
-iOS: Prevented the crash reporter crashing when you breakpoint an iOS crash.
-macOS: Fixed the issue that target window gets hidden when dragging files.
-Package Manager: Fixed a crash on Windows when launching the Unity editor using a path that has a lowercase drive letter.
-Particles: Fix crash when loading asset bundles containing legacy particles in Unity 2018 or newer
-Physics: Fix a runtime assertion being triggered for a very specific configuration of a Raycast against a CapsuleCollider2D .
-Prefabs: Fix applying prefab override from a scene where the MonoBehaviour lives in a namespace and has FormerlySerializeAs on the fields.
-Prefabs: Fix the position of prefab instances in the hierarchy, both in the scenes and prefabs with nesting.
-Prefabs: Fixed editor entering infinite loop on certain bad prefabs. The bad prefabs are now patched during load.
-Prefabs: Prevent crash when importing broken prefab asset
-Profiler: Fixed a crash that occurred when loading Profiler data captured in newer Unity versions.
-Profiler: Fixed an issue whereby the Profiler window did not always refresh its content after loading a capture file.
-Scripting: Attempting to set a SerializedProperty.manageReferenceValue with a UnityEngine.Object now throws an InvalidOperationException rather than crashing the editor
-Scripting: SerializeReference values can no longer be a specific specialization of a generic type(inflated type). This was done to avoid a crash when treating those.
-Terrain: Fixed issue where an unsupported texture format was reported in headless mode.
-UI Elements: Fix case 1218762runtime package ScrollView is repainted differently when it has been hidden
-UI Elements: Prevent crash when importing prefabs with broken Canvas
-Video: [Backport] Video Player playing back 360/VR files is garbled and/or makes the program unresponsive
-XR: Fix for XR SDK-Modifying QualitySettings.antiAliasing via scripts doesn't work.

Improvements
-Version Control: Added ability to set Version Control settings which are available in the Editor Settings through the Unity command line (1192475)
-XR: Updated minimum version of Windows Mixed Reality package.
-XR: Updated Oculus XR Plugin to 1.2.0

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