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Unity Pro 2019.3.5f1 Release Notes
-2D: Fix crash in TilemapRenderer with URP while shaders are compiling again after an update in URP version.
-2D: Fixed crash in TilemapRenderer with URP while shaders are compiling again after an update in URP version with multiple SceneView/GameView windows in the Editor Layout.
-Animation: Fixed RMB contextual menu not showing up for animation transitions
-Asset Import: Fix opening a scene from a package
-Asset Pipeline: Fix crash on Windows when opening a project created in Ubuntu
-Asset Pipeline: Fix for subscene importer that didn't always load updated version of an asset. Objects loaded during import in import worker process, are now being unloaded.
-Asset Pipeline: Optimised copying an asset, so that a refresh of the asset database is not triggered.
-Asset Pipeline: Perform garbarge collection during asset importing.
-Audio: Fix scheduled play of AudioSource after the same AudioSource has been paused and stopped
-Editor: Fix Canvas and Light's Render Mode's drop down values are the same when inspecting one of the Components.
-Editor: Fix editor crash when null is passed in Event.PopEvent
-Editor: fix for event drawer not finding the event types present on data members parent types.
-Editor: Fixed foldout icon for Contacts property under Rigidbody 2D component.
-Editor: Fixed the styling issue, where the control does not get filled with blue color when an entity is dragged onto it.
-Editor: Improved time taken to load assets with missing script references
-GI:Fixed format for shadowmask
-GI: Settings didn't update in the UI if they were changed from a script.
-Graphics: Fix bilinear setup in Metal
-Graphics: Fixed a bug where compressing a texture using EditorUtility.CompressTexture() did not trigger an upload to the GPU of the changed texture data.
-Graphics: Fixed a crash in CreateExternalTexture when passing a native pointer to ID3D11ShaderResourceView*.
-iOS: Fix Profiler support for iPhone XR/XS/XS Max and above.
-iOS: Fix Unity Remote errors when using iPhone XR/XS/XS Max and above.
-iOS: Prevented the crash reporter crashing when you breakpoint an iOS crash.
-macOS: Fixed the issue that target window gets hidden when dragging files.
-Package Manager: Fixed a crash on Windows when launching the Unity editor using a path that has a lowercase drive letter.
-Particles: Fix crash when loading asset bundles containing legacy particles in Unity 2018 or newer
-Physics: Fix a runtime assertion being triggered for a very specific configuration of a Raycast against a CapsuleCollider2D .
-Prefabs: Fix applying prefab override from a scene where the MonoBehaviour lives in a namespace and has FormerlySerializeAs on the fields.
-Prefabs: Fix the position of prefab instances in the hierarchy, both in the scenes and prefabs with nesting.
-Prefabs: Fixed editor entering infinite loop on certain bad prefabs. The bad prefabs are now patched during load.
-Prefabs: Prevent crash when importing broken prefab asset
-Profiler: Fixed a crash that occurred when loading Profiler data captured in newer Unity versions.
-Profiler: Fixed an issue whereby the Profiler window did not always refresh its content after loading a capture file.
-Scripting: Attempting to set a SerializedProperty.manageReferenceValue with a UnityEngine.Object now throws an InvalidOperationException rather than crashing the editor
-Scripting: SerializeReference values can no longer be a specific specialization of a generic type(inflated type). This was done to avoid a crash when treating those.
-Terrain: Fixed issue where an unsupported texture format was reported in headless mode.
-UI Elements: Fix case 1218762runtime package ScrollView is repainted differently when it has been hidden
-UI Elements: Prevent crash when importing prefabs with broken Canvas
-Video: [Backport] Video Player playing back 360/VR files is garbled and/or makes the program unresponsive
-XR: Fix for XR SDK-Modifying QualitySettings.antiAliasing via scripts doesn't work.
-Version Control: Added ability to set Version Control settings which are available in the Editor Settings through the Unity command line (1192475)
-XR: Updated minimum version of Windows Mixed Reality package.
-XR: Updated Oculus XR Plugin to 1.2.0
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